Aquamarine is growing more and more every day... ๐ŸŒฑ๐Ÿ‘๐ŸŒŠ

Hey everyone!

It's been a while since I last had the chance to update our devlog here, but rest assured that myself and the rest of the Moebial Studios team have been hard at work. In fact, Aquamarine's new demo has never looked so good! Every day we're adding new art and features to the game, and pretty soon we'll be ready to share all of those updates with you. Here's just a small number of things we're working on:

  • A new multi-depth movement system
  • More alien creatures and useful items to discover
  • Tons of graphical and visual FX improvements
  • Keyboard controls and assignable hotkeys
  • A totally new system of mechanics that I don't want to spoil
  • Additional ship upgrades
  • Endless bug fixes and tweaks to gameplay

We're now about two months away from our next crowdfunding campaign, so definitely expect to see and hear more from us in the weeks leading up to that launch. In the meantime, if you'd like to support our work and keep a close eye on Aquamarine's development, please consider joining us on Patreon. As little as $1/month gets you early demo builds, exclusive artwork previews, and let's you share feedback and vote on aspects of the game's design. Check out more of what we're doing here.

That just about covers it for now. Keep your eyes peeled for our new crowdfunding campaign in August!

- Patric & Team Moebial

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