Aquamarine v1.1.0 Adds Gamepad Support


Hey everyone!

It's been nearly a month since our last update post, but the longer wait was only because I've been working on Aquamarine's biggest update yet. The v1.1.0 patch is the result of an extensive QA audit, months of community feedback, internal playtesting, and preparations for console porting. I think you'll find the gameplay experience more polished and immersive than ever before.

The biggest headline here is that Aquamarine now offers full gamepad support, specifically for PS4, Xbox One, Xbox Series X, and other third-party gamepads. But that's far from all that's gone into this update. Check out the extensive list of what's in v1.1.0 below.

v1.1.0 Patch Notes

  • Added gamepad support for PS4, Xbox One, and Xbox Series X controllers, as well as third-party gamepads
  • Balanced resource collection and spawning mechanics for each difficulty; playing on "Normal" no longer results in a large surplus of energy and food
  • Balanced plant spawning mechanics to align more with the environmental cycles
  • Tutorial now continues from where the player left off if the game quits during the tutorial
  • Cursor now becomes unusable during cutscenes and loading screens
  • Decreased time between the player turn and the creature/environment turn
  • Rewrote and removed some of the pod hints
  • Added another speech bubble prompt to an environmental puzzle
  • Fixed a bug causing a soft-lock when the pod is attacked by a Grabber creautre
  • Fixed a bug causing whirlpools to not always trigger their effects
  • Fixed a bug causing clouds to not proper de-spawn in The Coral Woods
  • Fixed a bug causing items to disappear off the island if the player never built the driftwood shelter
  • Fixed a bug causing the pod scanner to not trigger when charged
  • Fixed a bug causing creature corpses to not spawn properly
  • Fixed a bug causing some items to not immediately leave the inventory when used in the island garden
  • Fixed a visual glitch causing the power meter in the island mod menu to not properly update its color when overloaded
  • Fixed a visual glitch causing the pod sprite to flicker with a certain upgrade enabled
  • Fixed a visual glitch causing text in the game ending to be hard to read
  • Made a variety of other small visual fixes and tweaks

Trust me when I say that list isn't even everything. And of course we're still always on the lookout for any more issues. The quickest way to report a bug and have it fixed is through our Discord.

Last but not least, I wanted to let everyone know that the official Aquamarine OST is now available on Steam! This incredible soundtrack was written and produced entirely by our composer Thomas Hoey, and the work he did turning the game music into these 17 ambient pieces is just gorgeous. Please give it a listen and consider picking up your own copy on Steam.

Til next time!

๐ŸŒŠ๐Ÿ‘๐ŸŒ
- Team Moebial

Files

Aquamarine v1.1.0 655 MB
May 02, 2022
Aquamarine v1.1.0 561 MB
May 02, 2022
Aquamarine v1.1.0 610 MB
May 02, 2022

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