Aquamarine demo update: Linux build available, content added, bugs fixed, and more.


Quick note here to let everyone know we've done a sizable update on Aquamarine's pre-alpha demo.

First and foremost, we now have a Linux build available thanks to some fantastic testers we found on Reddit. We're told everything is working smoothly so far, but please let us know if any issues crop up on your own machines.

We've added and changed some content, as well as  polished a few of the interfaces and mechanics for added clarity. It's also a bit easier to track down food now. And there's a new and improved ending to the demo, which is a work in progress but a good feature nonetheless.

Lastly, bug fixes include a problem we were having with certain objects spawning on top of each other, a few small graphical issues, the ship's shield meter not properly updating, and some other quirks under the hood. 

Give our new demo a look, and also check out our Kickstarter campaign before it ends on October 30!

Files

Aquamarine Pre-Alpha Demo (Windows) 197 MB
Oct 19, 2018
Aquamarine Pre-Alpha Demo (Linux) 210 MB
Oct 19, 2018
Aquamarine Pre-Alpha Demo (Mac) 213 MB
Oct 19, 2018

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